Set all Buildings on Fire: All facilities are set on fire. Start Fires: Start 1 to 20 fires in the player estate. Gong Infestation: Creates 1 to 40 gong piles in the estate containing marker specified. Rat Invasion: Creates 1 to 40 rat packs at the marker specified. Plague of Rats: Creates 1 to 20 groups of rats in the player estate. This is useful in invasion/battle maps so that during the battle you don't hear "no food distributed this month" and such. Maintain Minimum Food Level: This keeps the granary in the specified estate at the indicated minimum level. They will not move around unless an intruder is very close to them, only then will they attack (or if they're shot with arrows). Set Wolves to Defensive: This makes all the wolves pacify. Wolf Invasion: The specified number of wolves appear at the specified marker, and attack the other specified marker. Bears do not actually attack unless confronted and pose no threat to unarmed villagers although they will kill sheep. All bears will appear at the same flag wander a little and commence napping. Choose 'any' for the bears to appear at a random marker flag. I do not believe it prevents any future invasions from occurring (if triggered) -Wīear Attack: Will spawn 1 to 40 bears at any marker flag you designate. Stop Invasion: This stops all specified invasions. You can specify the near-exact numbers of troops you want, which player owns it, where it begins and attacks, who it is attaching/reinforcing, and whether or not the invasion repeats. Invasion: Allows you to create a custom invasion. No Wolves Left on Map: Happens if there are no wolves left on map. No Bears Left on Map: Happens if there are no bears left on map, durrr. WĬontrol a Number of Estates: Happens if you control the specified number of estates (or more) -W Quest Failed: Happens if the specified quest has failed (excluding "Not Complete"). Number of Quests Complete: Happens if the specified number of quests is complete (0-3?) -W Single Quest Complete: Happens if the specified quest was successful. Quest Not Complete: Happens if the specified quest is not complete. WĬurrent Quest Status: Happens if the specified quests (A B and/or C) have been completed -W WĮnemies are Near a Marker: Happens if any enemy troops are near the specified marker (and specified radius). Wĭestroy Outlaw Camp: Despite that fact that it's singular, this happens if the player destroys ALL outlaw camps on the map. Your Lord Dies: Well this one is quite obvious. Recruit Archers: Happens if you recruit x number of archers. I don't know if this includes scripted invasions. Percent of Troops Lost: Happens if the specified player has lost x% of their Troops. No Enemy Troops on Map: Happens if none of your "Enemies'" troops are left on the map. in the Path of Peace you have to build 100 swords before Edwin does). WĮnemy Goods Acquired: Happens if the specified enemy gathers the specified goods. No Food in a Granary: Happens if there is no food in the Granary in the Estate specified by the Banner. Honor Acquired: Just like gold, only honor. Gold Acquired: Just like goods, only gold. Goods Acquired: Happens as soon as you have all the goods specified. Thus if you set 'Win' to Always, you will as soon as you start the map. (In truth, it will happen AS SOON as possible. Feel free to describe a Trigger or Action with some accurate details others might find useful!Īlways: This will always happen. An ongoing attempt to complete the Events article.
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