![]() Everywhere there are people to talk to, most of whom seem to need something: a balloon has gone missing, a picture is missing from a gallery, a storm has left ships stranded on top of a series of rocks. There are log cabins and beaches as you move from one area to the next, cities and mountains. Trees and shrubbery are doodles that have retained their brisk off-the-cuff energy. People and animals are cartoons outlined in thick pen lines, paper thin but beautifully animated. You arrive at a new location and move between discrete areas, each one a little sculpture that you can rotate and zoom in and out of. Toem's environments are beautiful and a delight to explore - you really feel like you've been on a trip. The creature hiding between the trees - well. The woman with the burger was an influencer looking for a picture that would blow up on social media. The fashion show was a bit of a mission - to get in to take snaps of the runway for a newspaper, I had to get the right press accreditation. ![]() The tiny mousehole was an incidental detail I just felt like capturing. That snowball was rolled there by someone long ago, and they wondered how it was getting on without them. That yeti: he wanted to see a picture of something as fluffy as he was. ![]() Photography games are always a reminder of what video games can be - what else they can be. A huge snowball on what looks like a plinth. I finished Toem last week, so what's this? A yeti outside his cave. And the lasting evidence you've done any of this lies with the roll of photos you've taken along the way. You travel, meet people, help them out, get a sense of each place and, crucially, move on at the end. The pictures you take might solve conundrums for the characters you meet at each stop, and each conundrum solved gives you a stamp that allows you to steadily earn a ticket to the next stop. Toem! In a grayscale newsprint world you go on a short journey with a camera, travelling from one bus stop to the next. It's profound, in fact, due to its brave and lovable absence of anything that is remotely profound in and of itself. And I should warn you up front Toem has absolutely zero to do with T.S.
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